KOF 14's four button layout feels great on an arcade stick or gamepad, though I highly recommend using a stick (PS3 or PS4, with a day one patch adding legacy controller support) due to the sometimes tricky motion inputs for certain specials and supers. Rush allows newcomers to pick up any character and do ok while still giving dedicated players the advantage, which feels like the perfect balance of accessibility.
There's no need to be intimidated by the size of the roster, either: KOF 14 smartly implements a mechanic called Rush, which lets you bust out a short automatic combo by mashing Light Punch up close. It's by no means bad, just basic - especially compared to the branching single-player storyline in KOF 13. There are a handful of character-specific exchanges if the right fighters cross paths, and you're rewarded with slideshow endings (packed with SNK references) depending on the team you piloted to victory. The marquee solo mode is Story, but it's pretty much just a 10-stage Arcade Mode, peppered with a few generalized cutscenes starring the goofy antagonist Antonov (one of two unlockable characters). You can play as these largely lovable misfits in a variety of single-player modes, including standards like Time Attack and Survival, or sets of character-specific Trials which are far less intimidating than the finger-torturing combos of KOF 13's challenges. Things like lighting and shading have been completely redone to give everyone a softer, more lifelike appearance, and fancy visual effects perfectly mimic old moves that are fast enough to be a blur. And while the anime-style visuals won't appeal to the mainstream, I'm happy to say that they've been refined far beyond the plastic-looking, Barbie-doll-esque character models that were a major turn-off for many when the new graphics engine first debuted.
The biggest change in KOF 14 is plain to see: the switch from KOF 13's gorgeous hand-drawn sprites to 3D renders fighting on a 2D plane. But two particularly crucial mechanics give KOF 14 its own identity: MAX Mode, which spends a bar of super to temporarily enable EX moves and extend combo strings, and Emergency Evasion, which lets any character quickly roll forward or back to bypass fireballs or escape the corner at the risk of being thrown. Capcom's meter management, strings of super attacks, and breakneck speed (to a lesser, more manageable degree). If you best understand the feel of a fighting game through Capcom's hits, KOF 14 is akin to Street Fighter's footsies, where spacing and knowing the range of your normals is crucial, mixed with Marvel vs.
#Kof 13 or 14 series#
The King Of Fighters XV is in development for PS4, PS5, Xbox Series X|S and PC, scheduled for February 17, 2022.This sequel stays true to the KOF formula: players assemble a team of three fighters to spar in a sequence of consecutive one-on-one duels, sans any tags or assists. This is a big chance for many fans to try out the heavily anticipated resurrected characters. The following roster of characters will be playable throughout Open Beta Test of The King of Fighters XV. The Open Beta Test will run throughout the following period: Room Match in particular features KOF XV’s newest feature-Draft Vs, which will undoubtedly take your fights to a whole new level.
#Kof 13 or 14 Offline#
Participants will be able to face off in both online (casual match and room match) and offline (versus, training, and tutorial) modes and will not need a PlayStation Plus subscription to play.
#Kof 13 or 14 Ps4#
The KOF XV Beta will be held on PS5 and PS4 and will feature cross-gen play between both consoles. 22, the fighting game phenomenon The King of Fighters XV is warming up for tryouts with an Open Beta Test exclusively on PlayStation consoles. Starting today and running through Monday, Nov. The King Of Fighters XV continues the KOF series’ legacy with its iconic 3-on-3 team battles.ĭifferent teams have different stories and endings. The King of Fighters series is back six years after the release of KOF XIV with a great sequel that will undoubtedly live up to the fighting legacy the franchise has carried since its first release in 1994.